Pelatihan Media Pembelajaran Interaktif Berbasis Game Edukasi Kahoot Di SMP Pada Materi Bilangan Bulat

Authors

  • Sukiyanto Sukiyanto Universitas Sarjanawiyata Tamansiswa
  • Dewi Anggreini Universitas Sarjanawiyata Tamansiswa
  • Denik Agustito Universitas Sarjanawiyata Tamansiswa

DOI:

https://doi.org/10.61231/2mgy1t42

Keywords:

Media Pembelajaran; Game Edukasi; Kahoot; Bilangan Bulat.

Abstract

Enjoyable learning can influence student learning outcomes. Learning success is influenced by several factors, one of which is the learning media factor. Technology-based learning media is very likely to overcome problems that often arise in the world of learning. Because technology has a very important role in developing innovation, ideas or concepts in learning. With technology, learning can be packaged into games, one of which is the Kahoort educational game. The priority problems faced by junior high schools are: (1) Weak student understanding of negative integers (-). The solution to overcome this problem is: Improving student understanding by using Kahoort educational game-based learning media; (2) Teachers need innovation in learning. The solution to overcome this problem is: Introducing students to interactive learning media based on Kahoort educational games. The implementation of this community service uses a training method, using quantitative. The community service instrument uses a questionnaire. The results obtained are that this community service received high enthusiasm from community service participants (training) and partners where the community service was held.

References

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Published

2026-02-28

How to Cite

Pelatihan Media Pembelajaran Interaktif Berbasis Game Edukasi Kahoot Di SMP Pada Materi Bilangan Bulat. (2026). Jurnal Penelitian Dan Pengabdian Masyarakat , 4(1), 78–84 . https://doi.org/10.61231/2mgy1t42

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