Pengaruh Media Augmented Flashcard (AR) terhadap peningkatan Pengetahuan ISI PIRINGKU Pada Remaja di Kota Palangka Raya
DOI:
https://doi.org/10.61231/kvh65t84Keywords:
Augmented Reality; Flashcards; Knowledge; AdolescentsAbstract
Advances in educational technology have encouraged the use of digital learning media that can be accessed across time and place. However, schools often have limited learning media to support all students. Flashcards are practical visual learning tools containing images, text, and numbers. Integrating flashcards with augmented reality (AR) enables two-dimensional or three-dimensional virtual objects to be displayed in real time, creating a more engaging and realistic learning experience. Objective: This study aimed to determine the effect of augmented reality-based flashcards on adolescents’ knowledge of Isi Piringku in Palangka Raya City. Method: This study employed a mixed-methods approach. The qualitative phase was conducted to assess adolescents’ needs and develop appropriate augmented reality-based flashcards on Isi Piringku. The quantitative phase involved 112 adolescents, consisting of 56 participants in the intervention group and 56 participants in the control group, at SMAN 4 Palangka Raya. Results: The intervention group achieved a higher mean knowledge score than the control group, with scores of 9.37 and 6.53, respectively. The mean difference between the groups was 2.84 points. Conclusion: Augmented reality-based flashcards can be used as an educational medium to improve adolescents’ knowledge of Isi Piringku.
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